destination after Beta: analyzers
To get output from this node you must connect something to the first 2 output sockets (xya and rgb), polygons is optional
and only outputs faces when
Filter? is off.
rgba components of an image currently loaded in Blender and decomposes
rgb Vertex-style sockets.
xy are inferred by the number of pixels in the image and the image width.
z doesn’t make much sense in relation to a pixel and was replaced by the Alpha channel of the pixel (
If you don’t have images loaded in the UV editor, they can be imported from N panel into Blender and loaded from there.
Inputs & Parameters¶
|Skip n pixels||allows to sample a reduced grid of the image, every nth pixel in either direction.|
|Filter?||uses a restricted eval to drop pixels using a simple typed command
||the x and y of the pixel, combined with the Alpha channel.
The value of x and y are multiplied by
||each (unfiltered) pixel component is multiplied by
|polygons||this output will generate sensible polygon index list for
The development thread contains working examples of this Node used as preprocessor for game maps.
The loaded image gets a fake user automagically, tho perhaps this should be optional.