Cross Section¶
Functionality¶
Sect object with blender operator to edges/polygons (F or Alt+F cases). In some cases work better than new bisect node.
Inputs¶
Vertices and polygons for object, that we cut, matrix for this object to deform, translate before cut. Cut matrix - it is plane, that defined by matrix (translation+rotation).
Parameters¶
table
| Param | Type | Description |
|---|---|---|
| Fill section | Bool | Make polygons or edges |
| Alt+F/F | Bool | If polygons, than triangles or single polygon |
Outputs¶
Vertices and Edges/Polygons.
Example of usage¶