Takes object from scene to sverchok. Support meshed, empties, curves, NURBS, but all converting to mesh. Empties has only matrix data. Than sorting by name. If you write group of objects to group field, all object in signed group will be imported. It understands also vertes groups, when activated, showing additional socket representing indexes, that you can use to sort or mask edges/polygons. or do any you want with vertex groups. All groups cached in one list, but without weight.
|G E T||Button||Button to get selected objects from scene.|
|group||String||Name of group to import every object from group to Sverchok|
|sorting||Bool, toggle||Sorting inserted objects by name|
|post||Bool, toggle||Postprocessing, if activated, modifiers applyed to mesh before importing|
|vert groups||Bool, toggle||Import all vertex groups that in object’s data. just import indexes|
|Vertices||Vertices of objects|
|Edges||Edges of objects|
|Polygons||Polyfons of objects|
|Matrixes||Matrices of objects|
|_Vers_grouped_||Vertex groups’ indeces from all vertex groups|
Importing cobe and look to indeces.