UV Connection

Functionality

Making edges/polygons between vertices objects it several ways.

Inputs

Vertices. Multysockets can eat many objects. every object to be connecting with other.

Parameters

table

Param Type Description
UVdir Enum Direction to connect edges and polygons
cicled Bool, toggle For edges and polygons close loop
polygons Bool, toggle Active - make polygon, else edge
slice Bool, toggle Polygons can be as slices or quads

Outputs

Vertices and Edges/Polygons. Verts and Polys will be generated. The Operator doesn’t consider the ordering of the Vertex and Face indices that it outputs. This might make additional processing complicated, use IndexViewer to better understand the generated geometry. Faces will however have consistent Normals.

Example of usage

ConnectingUV.PNG