Cross Section

Functionality

Sect object with blender operator to edges/polygons (F or Alt+F cases). In some cases work better than new bisect node.

Inputs

Vertices and polygons for object, that we cut, matrix for this object to deform, translate before cut. Cut matrix - it is plane, that defined by matrix (translation+rotation).

Parameters

table

Param Type Description
Fill section Bool Make polygons or edges
Alt+F/F Bool If polygons, than triangles or single polygon

Outputs

Vertices and Edges/Polygons.

Example of usage

cross_section.jpg