Bevel¶
destination after Beta: Modifier Change
Functionality¶
This node applies Bevel operator to the input mesh. You can specify edges to be beveled.
Inputs¶
This node has the following inputs:
- Vertices
- Edges
- Polygons
- BevelEdges. Edges to be beveled. If this input is not connected, then by default all edges will be beveled. This parameter is used only when
Vertex only
flag is not checked. - Amount. Amount to offset beveled edge.
- Segments. Number of segments in bevel.
- Profile. Profile shape.
Parameters¶
This node has the following parameters:
Parameter | Type | Default | Description |
---|---|---|---|
Amount type | Offset or Width or Depth or Percent |
Offset |
|
Vertex only | Bool | False | Only bevel edges, not faces. |
Amount | Float | 0.0 | Amount to offset beveled edge. Exact
interpretation of this parameter depends on
Amount type parameter. Default value of zero
means do not bevel. This parameter can also be
specified via corresponding input. |
Segments | Int | 1 | Number of segments in bevel. This parameter can also be specified via corresponding input. |
Profile | Float | 0.5 | Profile shape - a float nubmer from 0 to 1; default value of 0.5 means round shape. This parameter can also be specified via corresponding input. |
Examples of usage¶
Beveled cube:
Only two edges of cube beveled:
Another sort of cage:
You can work with multiple objects: