# Bevel¶

destination after Beta: Modifier Change

## Functionality¶

This node applies Bevel operator to the input mesh. You can specify edges to be beveled.

## Inputs¶

This node has the following inputs:

• Vertices
• Edges
• Polygons
• BevelEdges. Edges to be beveled. If this input is not connected, then by default all edges will be beveled. This parameter is used only when Vertex only flag is not checked.
• Amount. Amount to offset beveled edge.
• Segments. Number of segments in bevel.
• Profile. Profile shape.

## Parameters¶

This node has the following parameters:

Parameter Type Default Description
Amount type

Offset or

Width or Depth or

Percent

Offset
• Offset - Amount is offset of new edges from original.
• Width - Amount is width of new face.
• Depth - Amount is perpendicular distance from original edge to bevel face.
• Percent - Amount is percent of adjacent edge length.
Vertex only Bool False Only bevel edges, not faces.
Amount Float 0.0 Amount to offset beveled edge. Exact interpretation of this parameter depends on Amount type parameter. Default value of zero means do not bevel. This parameter can also be specified via corresponding input.
Segments Int 1 Number of segments in bevel. This parameter can also be specified via corresponding input.
Profile Float 0.5 Profile shape - a float nubmer from 0 to 1; default value of 0.5 means round shape. This parameter can also be specified via corresponding input.

## Outputs¶

This node has the following outputs:

• Vertices
• Edges
• Polygons
• NewPolys - only bevel faces.

## Examples of usage¶

Beveled cube:

Only two edges of cube beveled:

Another sort of cage:

You can work with multiple objects: