See the BlenderArtists thread by original author Phymec. This node merely encapsulates the code into a form that works for Sverchok. Internally the main driver is the amount of input vectors, each vector represents the x y z dimensions of a box. Each box can have unique settings. If fewer parameters are provided than sizes, then a default or the last parameter is repeated.
Inputs & Parameters¶
|radius||single value or list||radius of corner fillets|
|arc div||single value or list||number of divisions in the fillet|
|lin div||single value or list||number of internal divisions on straight parts (
|Vector Size||single vector or list||x y z dimensions for each box|
|div type||3way switch, integers||just corners, corners and edges, all|
|odd axis align||0..1 on or off||internal rejiggery, not sure.|
Depending on how many objects the input asks for, you get a Verts and Polygons list of rounded box representations.