Functionality is almost completely analogous to the two built-in blender operators
Ray is casted from “start” vector to “end” vector and can hit polygons of mesh objects.
Start - “start” vectors
End - “end” vectors
|object name||Name of object to analize. (For object_space mode only)|
In object_space mode: node works like
In world_space mode: node works like
|Hitp||Hit location for every raycast|
|Hitnorm||Normal of hit polygon (in “object_space” mode-local coordinates, in “world_space”- global|
|Index/succes||For object_space mode: index of hit polygon.
For world_space mode:
|hit object matrix||Matrix of hit/struck object. (only in “world_space” mode)|