Vector Math Node¶
This is a versatile node. You can perform 1 operation on 1000’s of list-elements, or perform operations pairwise on two lists of 1000’s of elements, even if they are nested. It is therefore what we call a Vectorized node, for an elaborate explanation of what this means see this [introduction]().
The node expects correct input for the chosen operation (called mode), but it will fail gracefully with a message in the console if the input is not right for the selected mode.
Input and Output¶
socket | description |
---|---|
inputs | Expect a Vector and Scalar (v,s), or two Vectors (u, v) |
outputs | Will output a Scalar (s), or a Vector (w). |
Depending on the mode you choose the sockets are automatically changed to accommodate the expected inputs and outputs types
Modes¶
Most operations are self explanatory, but in case they aren’t then here is a quick overview:
Tables | inputs | outputs | description |
---|---|---|---|
Scale YZ | v, s | w | scale vector by amount |
Scale XZ | v, s | w | scale vector by amount |
Scale XY | v, s | w | scale vector by amount |
Cross product | u, v | s | u cross v |
Dot product | u, v | s | u dot v |
Add | u, v | w | u + v |
Sub | u, v | w | u - v |
Length | u | s | distance(u, origin) |
Distance | u, v | s | distance(u, v) |
Normalize | u | w | scale vector to length 1 |
Negate | u | w | reverse sign of components |
Project | u, v | w | u project v |
Reflect | u, v | w | u reflect v |
Multiply Scalar | u, s | w | multiply(vector, scalar) |
Multiply 1/Scalar | u, s | w | multiply(vector, 1/scalar) |
Angle Degrees | u, v | s | angle(u, origin, v) |
Angle Radians | u, v | s | angle(u, origin, v) |
Round s digits | u, s | v | reduce precision of components |
Component-wise U*V | u, v | w | w = (u.x*v.x, u.y*v.y, u.z*v.z) |